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Battle-Force: Multi Player v6.5 Beta Upcoming new version release log / changes Tags: bfmp v6.5 fun piranesi fun-piranesi battle force battle-force multi player multi player hl2 mod update

BFMP V6.5 FULL CHANGE LOG:




This is the official full list of new features, updates and changes to BFMP.
This is the update notes/log for the upcoming BFMP v6.5 installment, it will be uploaded as a full version, not a patch.


What you will be informed about in this article is as following:

  • All new features, updates and changes
  • Which features, updates and changes that has been achieved
  • Which features, updates and changes that has not yet been achieved


Battle-Force: Multi Player v6.5 Beta full change log:
 

  •   Ported all content and coding over to the latest OrangeBox engine
  •   Added FOV change to Ironsights
  •   Added Dynamic Scopes
  •   Your weapon will be lowered during Sprint
  •   Your weapon will be lowered when you climb up a ladder
  •   Your weapon will be lowered when you Jump
  •   Your weapon will be lowered when you are floating/flying (When walking off a cliff)
  •   Your weapon will be lowered if using the noclip cheat
  •   Ironsight will be disabled during Sprint
  •   Ironsight will be disabled when you are climbing up a ladder
  •   Ironsight will be disabled when you Jump
  •   Ironsight will be disabled when you are floating/flying (When walking off a cliff)
  •   Ironsight will be disabled when using the noclip cheat
  •   Ironsight will be disabled when holstering your weapon
  •   Ironsight will be disabled when reloading
  •   The Turret for the APC tank can now be controlled and rotated by the player
  •   Added Classes and Classmenu
  •   Added Team Menu (BFMP is now Teamplay only!)
  •   Fixed viewmodel-rotate bug
  •   Implemented FMOD sound system
  •   Added HUD veins overlay which will be shown when the player has been hit by a bullet or a melee weapon
  •   Added regenerating health
  •   Fixed weapon damages on all weapons
  •   Added a brand new GUI to the main menu, weapon selections, resource history when you pick up weapons/items/ammo
  •   Added new Ammo HUD
  •   Added new Sprint HUD
  •   Removed Combine & Rebels text appearing around the Sprint bar
  •   Removed HUD Health
  •   Removed HUD Crosshair
  •   Removed HUD Suit
  •   Removed HUD Flashlight
  •   Fixed bullet spread while Ironsighted, this will lead to more precise shooting when using Ironsights
  •   Fixed Crossbow shoot through glass
  •   Scaling icons fix
  •   Duck jump fix
  •   Firstperson deaths
  •   Weapon respawn fix
  •   Added realistic rain splash effect to rainy maps
  •   Added lightning to muzzleflashes (If you are shooting in a dark room then it will be lighted up by the flame muzzleflash from the gun)
  •   Team indicator HUD, Team Combine will have a Icon with an "C" and Team Rebels will have a Icon with an "R"
  •   Fixed the weapon orientation for Revolver, Frag Grenade, K100, Crossbow, Sniper Rifle & AK47
  •   New world model for the Frag Grenade, Ninja Blade and the RPG-7
  •   New view model for the Ninja Blade, replaced with an axe
  •   Added deploy and undeploy sound to Ironsight
  •   Added new Death Notice icons
  •   Add lower weapon animations for K100, AK-47 and Sniper Rifle
  •   Reduce the speed of the player when he is Ironsighted
  •   New Menu Background image
  •   New Maps: BF_Islamabad, BF_Coast_Huge and BF_Jablamahad
  •   Viewmodel prediction fix
  •   Duplicate animations fix
  •   T-Pose when in water fix
  •   The player can pickup objects with the USE key
  •   Func_tank can now be controlled by the player
  •   Level Transitions in Multi Player is now possible
  •   Func_movelinear fix
  •   Fixed muzzleflashes on K100, AK-47 and Sniper Rifle
  •   Fixed acttables on K100, AK-47, Sniper Rifle, AR2 and Crossbow
  •   Added a few new Textures, Models and Sounds
  •   Added WeaponSmall Icon and WeaponIconsSmall Icon to all the weapon scripts, this does that you will see the ammo type of your weapon, instead of just "AMMO" it will be a icon of the "bullet form" of the ammo, like when you play HL2:EP2 single player
  •   Fixed different bugs in the script & resource files


So far this has been Achieved:
 

  •   Ported all content and coding over to the latest OrangeBox engine
  •   Added FOV change to Ironsights
  •   Added Dynamic Scopes
  •   Your weapon will be lowered during Sprint
  •   Your weapon will be lowered when you climb up a ladder
  •   Your weapon will be lowered when you Jump
  •   Your weapon will be lowered when you are floating/flying (When walking off a cliff)
  •   Your weapon will be lowered if using the noclip cheat
  •   Ironsight will be disabled during Sprint
  •   Ironsight will be disabled when you are climbing up a ladder
  •   Ironsight will be disabled when you Jump
  •   Ironsight will be disabled when you are floating/flying (When walking off a cliff)
  •   Ironsight will be disabled when using the noclip cheat
  •   Ironsight will be disabled when holstering your weapon
  •   Ironsight will be disabled when reloading
  •   The Turret for the APC tank can now be controlled and rotated by the player
  •   Added Classes and Classmenu
  •   Added Team Menu (BFMP is now Teamplay only!)
  •   Fixed viewmodel-rotate bug
  •   Implemented FMOD sound system
  •   Added HUD veins overlay which will be shown when the player has been hit by a bullet or a melee weapon
  •   Added regenerating health
  •   Fixed weapon damages on all weapons
  •   Added a brand new GUI to the main menu, weapon selections, resource history when you pick up weapons/items/ammo
  •   Removed Combine & Rebels text appearing around the Sprint bar
  •   Removed HUD Health
  •   Removed HUD Crosshair
  •   Removed HUD Suit
  •   Removed HUD Flashlight
  •   Fixed bullet spread while Ironsighted, this will lead to more precise shooting when using Ironsights
  •   Fixed Crossbow shoot through glass
  •   Scaling icons fix
  •   Duck jump fix
  •   Firstperson deaths
  •   Weapon respawn fix
  •   Added realistic rain splash effect to rainy maps
  •   Added lightning to muzzleflashes (If you are shooting in a dark room then it will be lighted up by the flame muzzleflash from the gun)
  •   Team indicator HUD, Team Combine will have a Icon with an "C" and Team Rebels will have a Icon with an "R"
  •   Fixed the weapon orientation for Revolver, Frag Grenade, K100, Crossbow, Sniper Rifle & AK47
  •   New world model for the Frag Grenade and the RPG-7
  •   Added deploy and undeploy sound to Ironsight
  •   New Maps: BF_Islamabad & BF_Coast_Huge
  •   Viewmodel prediction fix
  •   Duplicate animations fix
  •   T-Pose when in water fix
  •   The player can pickup objects with the USE key
  •   Func_tank can now be controlled by the player
  •   Level Transitions in Multi Player is now possible
  •   Func_movelinear fix
  •   Fixed muzzleflashes on K100, AK-47 and Sniper Rifle
  •   Fixed acttables on K100, AK-47, Sniper Rifle, AR2 and Crossbow
  •   Added a few new Textures, Models and Sounds
  •   Added WeaponSmall Icon and WeaponIconsSmall Icon to all the weapon scripts, this does that you will see the ammo type of your weapon, instead of just "AMMO" it will be a icon of the "bullet form" of the ammo, like when you play HL2:EP2 single player
  •   Fixed different bugs in the script & resource files


This has to be Achieved before BFMP v6.5 Beta can be released:
 

  •  Added new Ammo HUD
  •  Added new Sprint HUD
  •  New world model for the Ninja Blade
  •  New view model for the Ninja Blade, replaced with an axe
  •  Added new Death Notice icons
  •  Add lower weapon animations for K100, AK-47 and Sniper Rifle
  •  Reduce the speed of the player when he is Ironsighted
  •  New Menu Background image
  •  New Maps: BF_Jablamahad
  •  Minor fixes on the BF_Islamabad & BF_Coast_Huge maps


Thanks for your attention, and I hope that this will bring more excitement into the mod!
Step by Fun-Piranesi any time if you want more detailed News!
The BFMP v6.5 Beta version will be released as soon as the unachieved goals has been achieved!

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